Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


We have seen the power of composition in this chapter and many of the ways that Go takes advantage of it by its own nature. We have seen that the Adapter pattern can help us make two incompatible interfaces work together by using an Adapter object in between. At the same time, we have seen some real-life examples in Go's source code, where the creators of the language used this design pattern to improve the possibilities of some particular piece of the standard library. Finally, we have seen the Bridge pattern and its possibilities, allowing us to create swapping structures with complete reusability between objects and their implementations.

Also, we have used the Composite design pattern throughout the chapter, not only when explaining it. We have mentioned it earlier but design patterns make use of each other very frequently. We have used pure composition instead of embedding to increase readability, but, as you have learned, you can use both interchangeably according to your needs...