Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Memento design pattern


Let's now look at a pattern with a fancy name. If we check a dictionary to see the meaning of memento, we will find the following description:

"An object kept as a reminder of a person or event."

Here, the key word is reminder as we will remember actions with this design pattern.

Description

The meaning of memento is very similar to the functionality it provides in design patterns. Basically, we'll have a type with some state and we want to be able to save milestones of its state. Having a finite amount of states saved, we can recover them if necessary for a variety of tasks-undo operations, historic, and so on.

The Memento design pattern usually has three players (usually called actors):

  • Memento: A type that stores the type we want to save. Usually, we won't store the business type directly and we provide an extra layer of abstraction through this type.

  • Originator: A type that is in charge of creating mementos and storing the current active state. We said that the Memento...