Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Goroutines


In Go, we achieve concurrency by working with Goroutines. They are like processes that run applications in a computer concurrently; in fact, the main loop of Go could be considered a Goroutine, too. Goroutines are used in places where we would use actors. They execute some logic and die (or keep looping if necessary).

But Goroutines are not threads. We can launch thousands of concurrent Goroutines, even millions. They are incredibly cheap, with a small growth stack. We will use Goroutines to execute code that we want to work concurrently. For example, three calls to three services to compose a response can be designed concurrently with three Goroutines to do the service calls potentially in parallel and a fourth Goroutine to receive them and compose the response. What's the point here? That if we have a computer with four cores, we could potentially run this service call in parallel, but if we use a one-core computer, the design will still be correct and the calls will be executed...