Book Image

Learning Concurrent Programming in Scala - Second Edition

By : Aleksandar Prokopec
Book Image

Learning Concurrent Programming in Scala - Second Edition

By: Aleksandar Prokopec

Overview of this book

Scala is a modern, multiparadigm programming language designed to express common programming patterns in a concise, elegant, and type-safe way. Scala smoothly integrates the features of object-oriented and functional languages. In this second edition, you will find updated coverage of the Scala 2.12 platform. The Scala 2.12 series targets Java 8 and requires it for execution. The book starts by introducing you to the foundations of concurrent programming on the JVM, outlining the basics of the Java Memory Model, and then shows some of the classic building blocks of concurrency, such as the atomic variables, thread pools, and concurrent data structures, along with the caveats of traditional concurrency. The book then walks you through different high-level concurrency abstractions, each tailored toward a specific class of programming tasks, while touching on the latest advancements of async programming capabilities of Scala. It also covers some useful patterns and idioms to use with the techniques described. Finally, the book presents an overview of when to use which concurrency library and demonstrates how they all work together, and then presents new exciting approaches to building concurrent and distributed systems. Who this book is written for If you are a Scala programmer with no prior knowledge of concurrent programming, or seeking to broaden your existing knowledge about concurrency, this book is for you. Basic knowledge of the Scala programming language will be helpful.
Table of Contents (19 chapters)
Learning Concurrent Programming in Scala - Second Edition
Credits
Foreword
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Summary


First-class event streams are an extremely expressive tool for modelling dynamic, event-based systems with time-varying values. Rx Observable objects are an event stream implementation designed to build scalable, concurrent, event-based applications. In this chapter, we saw how to create Rx Observable objects and how to subscribe to their events. We studied the Observable contract and learned how to compose complex Observable objects from simple ones. We investigated various ways of recovering from failures and saw how to use Rx schedulers to transfer events between threads. Finally, we learned how to design loosely coupled systems with Rx subjects. These powerful tools together allow us to build a plethora of different applications, ranging from web browsers, FTP servers, the music and video players to real-time games and trading platforms, and even operating systems.

Due to the increasing popularity of reactive programming, a number of frameworks similar to Rx have appeared in the...