Book Image

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.
Table of Contents (20 chapters)
Mastering Qt 5
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Setting up the scene


We can now start writing Qt3D code. The first step is to define the root of the scene. Create a new file named GameArea.qml:

import Qt3D.Core 2.0 
import Qt3D.Render 2.0 
import Qt3D.Extras 2.0 
 
Entity { 
    id: root 
 
    property alias gameRoot: root 
 
    Camera { 
        id: camera 
        property real x: 24.5 
        property real y: 14.0 
 
        projectionType: CameraLens.PerspectiveProjection 
        fieldOfView: 45 
        aspectRatio: 16/9 
        nearPlane : 0.1 
        farPlane : 1000.0 
        position: Qt.vector3d( x, y, 33.0 ) 
        upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) 
        viewCenter: Qt.vector3d( x, y, 0.0 ) 
    } 
 
 
 
    RenderSettings { 
        id: frameFraph 
        activeFrameGraph: ForwardRenderer { 
            clearColor: Qt.rgba(0, 0, 0, 1) 
            camera: camera 
        } 
    } 
 
    components: [frameFraph] 
} 

The first thing we do is create a camera and position it. Remember that, in OpenGL, the coordinates...