Book Image

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.
Table of Contents (20 chapters)
Mastering Qt 5
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we discovered how to use the Qt3D module. You also learned how to configure Qt Creator to create a new kit for an embedded Linux device. Your Raspberry Pi can now run your Qt applications. We created a snake game using QML views and an engine in JavaScript. We also covered the Factory design pattern to easily create new game items from the engine. Finally, you are now able to investigate the bad behavior of QML software using the powerful QML profiler.

Even if Qt is a powerful framework, sometimes you need to use a third-party library. In the next chapter, we will see how to integrate the OpenCV library into your Qt application.