Book Image

Mastering OpenCV 3 - Second Edition

By : Jason Saragih
Book Image

Mastering OpenCV 3 - Second Edition

By: Jason Saragih

Overview of this book

As we become more capable of handling data in every kind, we are becoming more reliant on visual input and what we can do with those self-driving cars, face recognition, and even augmented reality applications and games. This is all powered by Computer Vision. This book will put you straight to work in creating powerful and unique computer vision applications. Each chapter is structured around a central project and deep dives into an important aspect of OpenCV such as facial recognition, image target tracking, making augmented reality applications, the 3D visualization framework, and machine learning. You’ll learn how to make AI that can remember and use neural networks to help your applications learn. By the end of the book, you will have created various working prototypes with the projects in the book and will be well versed with the new features of OpenCV3.
Table of Contents (14 chapters)
Title Page
Mastering OpenCV 3 Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Structure from Motion concepts


The first discrimination we should make is the difference between stereo (or indeed any multiview) and 3D reconstruction using calibrated rigs and SfM. A rig of two or more cameras assumes that we already know the motion between the cameras, while in SfM, we don't know what this motion is and we wish to find it. Calibrated rigs, from a simplistic point of view, allow a much more accurate reconstruction of 3D geometry because there is no error in estimating the distance and rotation between the cameras, it is already known. The first step in implementing an SfM system is finding the motion between the cameras. OpenCV may help us in a number of ways to obtain this motion, specifically using the findFundamentalMat and findEssentialMat functions.

Let's think for one moment of the goal behind choosing an SfM algorithm. In most cases, we wish to obtain the geometry of the scene, for example, where objects are in relation to the camera and what their form is. Having...