Book Image

Windows Application Development Cookbook

By : Marcin Jamro
Book Image

Windows Application Development Cookbook

By: Marcin Jamro

Overview of this book

Need to ensure you can always create the best Windows apps regardless of platform? What you need are solutions to the biggest issues you can face, so you can always ensure you’re making the right choices and creating the best apps you can. The book starts with recipes that will help you set up the integrated development environment before you go ahead and design the user interface. You will learn how to use the MVVM design pattern together with data binding, as well as how to work with data in different file formats. Moving on, you will explore techniques to add animations and graphics to your application, and enable your solution to work with multimedia content. You will also see how to use sensors, such as an accelerometer and a compass, as well as obtain the current GPS location. You will make your application ready to work with Internet-based scenarios, such as composing e-mails or downloading files, before finally testing the project and submitting it to the Windows Store. By the end of the book, you will have a market-ready application compatible across different Windows devices, including smartphones, tablets, and desktops.
Table of Contents (17 chapters)
Windows Application Development Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface

Running the application


While developing the application, it is necessary to run it to check whether it operates as expected. You can run the application on various devices, including a development machine, smartphone, or a set of emulators available within the IDE. In this recipe, you will learn how to build and run the application.

Getting ready

To step through this recipe, you only need the automatically generated project.

How to do it...

To run the application either on an emulator or on a real device, you need to perform the following steps:

  1. Choose a proper configuration mode, either Debug or Release, from the drop-down list in the toolbar.

    Tip

    During development, the Debug configuration mode is recommended. However, it is also important to test the application in the Release mode before submitting it to the store.

  2. Click on the small black arrow located in the toolbar, next to the option with the green triangle, as shown in the following image:

  3. Choose a suitable option from the list:

  • Simulator: This is used to test the application in the dedicated simulator of tablets and desktops with the Windows 10 operating system and different screen sizes, from 7" to 27". It is also possible to easily check various touch modes, namely basic, pinch/zoom, and rotation.

  • Local Machine: This is used to test the application on the development machine currently used for development.

  • Remote Machine: This is used to test the application on the external device available in the network.

  • Device: This is used to test the application on a smartphone directly connected to the development machine.

  • Mobile Emulators: This is used to test the application on an emulator with various screen resolutions (WVGA, WXGA, 720p, 1080p, or QHD) and memory sizes (from 512 MB to 3 GB).

See also

  • The Utilizing additional features of the emulator recipe

  • The Breakpoints-based debugging recipe

  • The Step-by-step debugging recipe

  • The Executing code while debugging recipe

  • The Logging information while debugging recipe

  • The Monitoring the CPU and memory usage recipe