Book Image

Windows Application Development Cookbook

By : Marcin Jamro
Book Image

Windows Application Development Cookbook

By: Marcin Jamro

Overview of this book

Need to ensure you can always create the best Windows apps regardless of platform? What you need are solutions to the biggest issues you can face, so you can always ensure you’re making the right choices and creating the best apps you can. The book starts with recipes that will help you set up the integrated development environment before you go ahead and design the user interface. You will learn how to use the MVVM design pattern together with data binding, as well as how to work with data in different file formats. Moving on, you will explore techniques to add animations and graphics to your application, and enable your solution to work with multimedia content. You will also see how to use sensors, such as an accelerometer and a compass, as well as obtain the current GPS location. You will make your application ready to work with Internet-based scenarios, such as composing e-mails or downloading files, before finally testing the project and submitting it to the Windows Store. By the end of the book, you will have a market-ready application compatible across different Windows devices, including smartphones, tablets, and desktops.
Table of Contents (17 chapters)
Windows Application Development Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface

Introduction


In the previous chapters, you learned how to start developing applications that could be run on various devices, including smartphones and desktops. Then you learned how to design a user interface using a set of predefined and user-defined controls. You also learned how to adjust the design to accommodate various device families.

However, in the case of more complex applications, it is crucial that you organize the project in a suitable way in order to simplify development and introducing further modifications. One of the convenient approaches is the application of the Model-View-ViewModel (MVVM) design pattern.

This pattern divides the project into three parts, namely model, view, and view model. Each of them performs a specific role and allows you to separate various parts of the project, as shown in the following image:

The first part, namely model, is related to the business logic of the application. Here you should place, for instance, classes representing entities in the...