Book Image

Java 9 Programming By Example

By : Peter Verhas
Book Image

Java 9 Programming By Example

By: Peter Verhas

Overview of this book

This book gets you started with essential software development easily and quickly, guiding you through Java’s different facets. By adopting this approach, you can bridge the gap between learning and doing immediately. You will learn the new features of Java 9 quickly and experience a simple and powerful approach to software development. You will be able to use the Java runtime tools, understand the Java environment, and create Java programs. We then cover more simple examples to build your foundation before diving to some complex data structure problems that will solidify your Java 9 skills. With a special focus on modularity and HTTP 2.0, this book will guide you to get employed as a top notch Java developer. By the end of the book, you will have a firm foundation to continue your journey towards becoming a professional Java developer.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The model of the game


When we develop a piece of code with an object-oriented mindset, we try to model the real world and map real-world objects to objects in the program. You certainly have heard of object orientation explained with the very typical examples of geometric objects, or the car and the motor thing to explain composition. Personally, I believe that these examples are too simple to get a good understanding. They may be good for starters, but we are already in the fourth chapter of the book. The Mastermind game is much better. It is a bit more complex than just rectangles and triangles, but not as complex as a telecom billing application or an atomic power plant control.

What are the real-world objects that we have in that game? We have a table and we have pins of different colors. There are two Java classes that we certainly will need. What is in a table? There are rows each having four positions. Perhaps we will need a class for a row. A table will have rows. We will also need...