Book Image

Java 9 Programming By Example

By : Peter Verhas
Book Image

Java 9 Programming By Example

By: Peter Verhas

Overview of this book

This book gets you started with essential software development easily and quickly, guiding you through Java’s different facets. By adopting this approach, you can bridge the gap between learning and doing immediately. You will learn the new features of Java 9 quickly and experience a simple and powerful approach to software development. You will be able to use the Java runtime tools, understand the Java environment, and create Java programs. We then cover more simple examples to build your foundation before diving to some complex data structure problems that will solidify your Java 9 skills. With a special focus on modularity and HTTP 2.0, this book will guide you to get employed as a top notch Java developer. By the end of the book, you will have a firm foundation to continue your journey towards becoming a professional Java developer.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we programmed a table game: Mastermind. We not only programmed the model of the game, but also created an algorithm that can guess. We revisited some OO principles and discussed why the model was created the way it was. While we created the model of the game, which we will refine in the next chapter, you have learned about Java collections, what an integration test is, and how to create JavaDoc.