Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Creating the instances of classes


The following lines create an instance of the Circle class named circle within the scope of a generatedCircleRadius function. The code within the function uses the created instance to access and return the value of its radius property. In this case, the code uses the let keyword to declare an immutable reference to the Circle instance named circle. An immutable reference is also known as a constant reference because we cannot replace the reference held by the circle constant to another instance of Circle. When we use the var keyword, we declare a reference that we can change later.

After we define the new function, we will call it. Note that the screenshot displays the results of the execution of the initializer and then the deinitializer. Swift destroys the instance after the circle constant goes out of scope because its reference count goes down from one to zero; therefore, there is no reason to keep the instance alive. Enter the following lines in the...