Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Understanding inheritance


When a class inherits from another class, it inherits all the elements that compose the parent class, which is also known as a superclass. The class that inherits the elements is known as a subclass. For example, the Mammal subclass inherits all the properties, instance fields or instance attributes, and class fields or class attributes defined in the Animal superclass.

The Animal abstract class is the baseline for our class hierarchy. We say that it is an abstract class because we shouldn't create instances of the Animal class; instead, we must create instances of the specific subclasses of Animal. However, we must take into account that Swift doesn't allow us to declare a class as an abstract class.

We require each Animal to specify its age, so we will have to specify the age when we create any Animal, that is, any instance of any Animal subclass. The class will define an age property and display a message whenever an animal is created. The class defines three type...