Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding an object-oriented data repository to a project


Now, we will add one protocol and many classes we created in the previous chapter to generate the GameRepository class. We want to display a list of game names in the Picker View. We will add the following Swift source files in the project within the Chapter8 group:

  • Identifiable.swift

  • Entity.swift

  • Repository.swift

  • Game.swift

  • GameRepository.swift

Click on the Chapter8 group in Project Navigator (the icon represents a folder). Do not confuse it with the Chapter8 project that is the parent for the Chapter8 group. Navigate to File | New | File... and select Swift File as the template for your new file. Then, click on Next and enter Identifiable in the Save As textbox. Make sure that Chapter8 with the folder icon is selected in the Group drop-down menu, as shown in the next screenshot, and then click on Create. Swift will add the new Identifiable.swift source file to the Chapter8 group within the Chapter8 project:

Add the following code...