Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Defining subscripts with extensions


Let's consider that we still cannot access the code for the previously declared Point3D class. We are working on an app, and we discover that it would be nice to access the x, y, and z values of a Point3D instance with [0], [1], and [2]. We can easily add a subscript by extending the Point3D class.

The following lines use the extension keyword to a subscript to the existing Point3D class. The code file for the sample is included in the swift_3_oop_chapter_08_08 folder.

    public extension Point3D { 
      public subscript(index: Int) -> Int? { 
        switch index { 
          case 0: return x 
          case 1: return y 
          case 2: return z 
          default: return nil 
        } 
      } 
    } 

The following lines use the recently added subscript to access the elements of a Point3D instance. The code file for the sample is included in the swift_3_oop_chapter_08_08 folder.

    var point3D7 = Point3D(x: 10, y: 15, z: 4) 
    if let point3D7X...