Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Setting up the Google Places API service


Since we have already imported the updated scripts, setting up this new service should be a breeze for us now. Perform the following instructions to set up and test the GooglePlacesAPIService:

  1. Go back to the Unity editor. Drag the Map scene into the Hierarchy window from the Assets folder in the Project window.
  2. Expand the MapScene and Services object in the Hierarchy window.
  3. Right-click (press Ctrl and click on a Mac) on the Services object, and from the context menu select Create Empty. Rename the new object GooglePlacesAPI.
  4. Drag the GooglePlacesAPIService script from the Assets/FoodyGo/Scripts/Services folder and drop it onto the GooglePlacesAPI object in the Hierarchy or Inspector windows.
  5. Right-click (press Ctrl and click on a Mac) on the MapScene object in the Hierarchy window, and from the context menu select Create Empty. Rename the new object PlaceMarker.
  6. Right-click (press Ctrl and click on Mac) on the PlaceMarker object in the Hierarchy window...