Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Problems with location-based games


Location-based games are a relatively new genre in games brought on by the prolific use of GPS in mobile devices. In many ways, this genre is still cutting edge and developers are still finding their way with what works with players. Let's take a look at the main problems with location-based games and what options you may or may not have getting around them:

  • GIS mapping services: Likely at the core of your game will be the requirement to display location on a map. The following is a list of options for how you could perform that:
  • Use your own GIS servers: While this is an option and there are a few good open source GIS platforms out there, be aware that you will still need to support the servers and GIS platforms are notoriously CPU hungry.
  • Use Google Static Maps: This is the option we used in this book with good success. However, be aware that using the Google Maps Static API is subject to limitations. The limitation is 2,500 requests per day per IP address...