Book Image

User Experience Mapping

By : Peter W. Szabo
Book Image

User Experience Mapping

By: Peter W. Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Free Chapter
1
How Will UX Mapping Change Your (Users) Life?
12
References

The cue-routine-reward framework


The classic behavior change model is based on the cue-routine-reward framework. This works by the simple principle that a trigger makes you act (cue), with a consistent behavior (routine), possibly resulting in a positive event (reward). For example, you may feel sleepy in the morning. This is the cue, which triggers the drinking coffee routine, possibly resulting in being more alert, increased concentration, and increased dopamine levels. Overall, you might feel good, as a reward. This, in turn, strengthens the association between cue and routine, so it's more likely that tomorrow morning you will also have coffee.

For the routine, conscious thought is not required. If you are a coffee lover, you will most likely not think whether to drink a cup or not, you just drink it. The cue-routine-reward framework is so strong that sometimes it can go against your conscious decisions. This is what people usually call an addiction.

The most direct way is using a highly...