Book Image

Mastering the C++17 STL

By : Arthur O'Dwyer
Book Image

Mastering the C++17 STL

By: Arthur O'Dwyer

Overview of this book

Modern C++ has come a long way since 2011. The latest update, C++17, has just been ratified and several implementations are on the way. This book is your guide to the C++ standard library, including the very latest C++17 features. The book starts by exploring the C++ Standard Template Library in depth. You will learn the key differences between classical polymorphism and generic programming, the foundation of the STL. You will also learn how to use the various algorithms and containers in the STL to suit your programming needs. The next module delves into the tools of modern C++. Here you will learn about algebraic types such as std::optional, vocabulary types such as std::function, smart pointers, and synchronization primitives such as std::atomic and std::mutex. In the final module, you will learn about C++'s support for regular expressions and file I/O. By the end of the book you will be proficient in using the C++17 standard library to implement real programs, and you'll have gained a solid understanding of the library's own internals.
Table of Contents (13 chapters)

Summary

The Standard Template Library has a generic algorithm for (almost) every desire. If you're doing something algorithmic, check the STL first!

STL algorithms deal in the half-open ranges defined by pairs of iterators. Be careful when dealing with any of the one-and-a-half-range algorithms.

STL algorithms that deal with comparison and sorting will use operator< by default, but you can always pass a two-argument "comparator" instead. If you want to perform a non-trivial operation on a whole range of data, remember that the STL might support it directly (std::move, std::transform) or indirectly via a special iterator type (std::back_inserter, std::istream_iterator).

You should know what a "permutation" is, and how the standard permutative algorithms (swap, reverse, rotate, partition, sort) are implemented in terms of one another. Just three STL algorithms...