Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Managing scope and completing projects


Finishing and publishing projects is hard for everyone. Video games are expansive works of art and even simple games can take months to polish. The success stories in the media often portray a lone developer making millions of dollars with their first idea, but that is not often the reality. Rather than attaching to one idea, most pros build many quick prototypes and iterate on their best ideas. It is like any artistic endeavor - who ends up the better painter: the student who takes thirty days to meticulously paint one picture, or the student who paints a new picture every day for thirty days? The student who paints 30 paintings has the opportunity to learn far more.

It is for this reason that I recommend starting with simple puzzle games. Make a snake clone, a Tetris clone, and a gem game clone. If you can finish and publish these simple games, you are probably in great shape to take on more challenging artistic pursuits. You will become a better game...