Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Finalizing assets


There are several peripheral assets that we need before we can publish our game. We will create a set of app icons, redesign the launch screen, and take screenshots for each device we support for the App Store previews.

Adding app icons

Our app requires multiple sizes of our app icon to display correctly in the App Store and the various iOS devices we support. You can find a sample icon set in the provided assets bundle, in the Icon folder.

Tip

You should design your icon to be 1024 pixels wide by 1024 pixels tall and then resize down for the other variations. Make sure to check each variation to ensure it looks good after resizing. You will upload this large size directly to iTunes Connect later in this chapter.

The best way to integrate your icons into your project is to use the Assets.xcassets asset bundle, preconfigured for app icons, that comes along with new projects. We will drag and drop our icons into this file to bring them into the project.

Follow these steps to add...