Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Spawning endless encounters


We need at least three encounters to endlessly cycle and create a never-ending world; two can be on the screen at any one time and a third positioned ahead of the player. We can track Pierre's progress and reposition the encounter nodes ahead of him.

Building more encounters

We need to build at least two more encounters before we can implement the repositioning system. You can create more if you like; the system will support any number of encounters. For now, add two more SpriteKit Scene files to your game: EncounterB.sks and EncounterC.sks. Resize these scenes to 900 wide by 600 tall, like EncounterA. You can fill these encounters with bees, blades, coins, and bats - have fun! Make sure to assign the custom class attribute to the sprites that you drag into the scene editor.

For inspiration, here is my EncounterB.sks:

Here is my EncounterC.sks:

Tip

For perfect alignment with the ground, place your Blade sprites at -224 on the Y-axis.

Updating the EncounterManager...