Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding a HUD


Our game needs a HUD to show the player's current health and coin score. We can use hearts to indicate health - as in classic games in the past - and draw text to the screen with SKLabelNode to display the number of coins collected.

We will attach the HUD to the camera node, instead of to the scene itself, since it does not move as the player flies forward. We do not want to block the player's vision of upcoming obstacles to the right, so we will place the HUD elements in the top left corner of the screen.

When we are finished, our HUD will look like this (after the player collects 110 coins and sustains one point of damage):

First, we need to add the HUD art assets into the game. Follow these steps to add the HUD textures:

  1. In Xcode, open the Assets.xcassets file and create a new sprite atlas by right-clicking in the left pane and selecting New Sprite Atlas. Name this new atlas HUD.

  2. Remove the empty example sprite that Xcode creates in the new atlas.

  3. In the asset pack, locate the...