Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


We brought the game world to life in this chapter. We drew an HUD to show the player their remaining health and coin score, added parallax backgrounds to increase the depth and immersion of the world, and learned how to use particle emitters to create special graphics in our games. In addition, we added a small delay before gravity drags our hero down at the beginning of each flight. Our game is fun and looking great!

Next, we need a menu so we can restart the game without rebuilding the project or manually closing the application. In Chapter 9, Adding Menus and Sounds, we will design a start menu, add a retry button when the player dies, and play sounds and music to create a deeper gameplay experience.