Book Image

C# 7 and .NET Core: Modern Cross-Platform Development - Second Edition

Book Image

C# 7 and .NET Core: Modern Cross-Platform Development - Second Edition

Overview of this book

If you want to build powerful cross-platform applications with C# 7 and .NET Core, then this book is for you. First, we’ll run you through the basics of C#, as well as object-oriented programming, before taking a quick tour through the latest features of C# 7 such as tuples, pattern matching, out variables, and so on. After quickly taking you through C# and how .NET works, we’ll dive into the .NET Standard 1.6 class libraries, covering topics such as performance, monitoring, debugging, serialization and encryption. The final section will demonstrate the major types of application that you can build and deploy cross-device and cross-platform. In this section, we’ll cover Universal Windows Platform (UWP) apps, web applications, mobile apps, and web services. Lastly, we’ll look at how you can package and deploy your applications so that they can be hosted on all of today’s most popular platforms, including Linux and Docker. By the end of the book, you’ll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (24 chapters)
C# 7 and .NET Core: Modern Cross-Platform Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Testing in emulators


While developing a UWP app, you can quickly see what it would look like on various devices in the XAML design window.

The following screenshot shows the 23" Desktop (1920 x 1080) 100% scale emulator:

The following screenshot shows the 57" HoloLens 2D App (1280 x 720) 150% scale emulator:

You can also run the app in a Simulator rather than on your Local Machine. You can also choose Remote Machine or Device:

Simulator can rotate and change input modes and the screen resolution using the buttons in the toolbar on the right edge of the Simulator window:

Tip

Good Practice

Test your apps with Simulator, and then also test on all the actual devices that your users will deploy your app to.