Book Image

Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition - Second Edition

By : Eric Pimpler, Mark Lewin
Book Image

Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition - Second Edition

By: Eric Pimpler, Mark Lewin

Overview of this book

The ArcGIS API for JavaScript enables you to quickly build web and mobile mapping applications that include sophisticated GIS capabilities, yet are easy and intuitive for the user. Aimed at both new and experienced web developers, this practical guide gives you everything you need to get started with the API. After a brief introduction to HTML/CSS/JavaScript, you'll embed maps in a web page, add the tiled, dynamic, and streaming data layers that your users will interact with, and mark up the map with graphics. You will learn how to quickly incorporate a broad range of useful user interface elements and GIS functionality to your application with minimal effort using prebuilt widgets. As the book progresses, you will discover and use the task framework to query layers with spatial and attribute criteria, search for and identify features on the map, geocode addresses, perform network analysis and routing, and add custom geoprocessing operations. Along the way, we cover exciting new features such as the client-side geometry engine, learn how to integrate content from ArcGIS.com, and use your new skills to build mobile web mapping applications. We conclude with a look at version 4 of the ArcGIS API for JavaScript (which is being developed in parallel with version 3.x) and what it means for you as a developer.
Table of Contents (21 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

The Geometry Engine


The Geometry Engine is a relatively recent addition to the API, having been introduced in version 3.13 and expanded upon with subsequent iterations. However, it's nothing short of a game-changer in respect of the performance of geometry operations.

The Geometry Engine is effectively a client-side implementation of the Geometry Service and, as such, does not need to make any network requests to the server. The result of this is much, much better performance. It includes nearly all the operations that the Geometry Service offers and adds a few more.

Esri has a great sample application that demonstrates the difference in performance between the Geometry Service and Geometry Engine. It uses both methods to generate a 500 mile buffer around 500 cities and records the time taken using each approach. In the following run, the Geometry Service took nearly half a minute to complete the task, but the Geometry Engine managed it in a shade over two seconds:

Note

If you want to test the...