Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Things to consider while using the 3D Asset Pipeline


The following are some points you need to consider while creating 3D Models:

  • Maintaining quads so that you do not have any issues when deforming the model
  • Checking Surface Normals
  • Maintaining proper naming, grouping, and hierarchy in the OUTLINER
  • Optimizing the scene file. Delete surface history and unwanted Shaders, Layers, and Nodes
  • Exporting in 'FBX' format

Maintaining quads

A polygon created by four connected vertices or four edges is called a quads. In the 3D Model you just created in the preceding section, you will observe that the whole model was created using quads. Also, you will observe that using quads makes it easier to edit, and it looks clean and will help the UV Unwrapping process. In the following example, the quad is highlighted:

Maintain quads during 3D Modeling

Checking Surface Normals

Each polygon consists of two surfaces, a front surface and a back surface. The front surface is called Surface Normal and is usually represented...