The following are some points you need to consider while creating 3D Models:
- Maintaining quads so that you do not have any issues when deforming the model
- Checking Surface Normals
- Maintaining proper naming, grouping, and hierarchy in the OUTLINER
- Optimizing the scene file. Delete surface history and unwanted Shaders, Layers, and Nodes
- Exporting in 'FBX' format
A polygon created by four connected vertices or four edges is called a quads. In the 3D Model you just created in the preceding section, you will observe that the whole model was created using quads. Also, you will observe that using quads makes it easier to edit, and it looks clean and will help the UV Unwrapping process. In the following example, the quad is highlighted:
Maintain quads during 3D Modeling