Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

3D Model - structure and components


In the preceding section, you have identified scenarios and detailed them through the sketching process. The next step is to develop the 3D Asset for the building and sensors that you are going to use in the next chapter to develop Remote Monitoring holographic application.

While developing our previous project, we have already gone through the detailed process of developing 3D Models. So, you have two options:

  • Create a new 3D Model: Apply the 3D Model creation process you learned while developing the previous project, and develop a new 3D Model for the building and sensors

Or

3D Model of building

After you have downloaded the pre-built 3D Asset, perform the following steps:

  1. Create a new Unity3D project.
  2. Import the asset to the Unity3D project.
  3. Drag and drop the office_building_fbx.fbm asset within the scene.
  4. You will see the following 3D Model...