Book Image

Java 9 with JShell

By : Gaston C. Hillar
Book Image

Java 9 with JShell

By: Gaston C. Hillar

Overview of this book

The release of Java 9 has brought many subtle and not-so-subtle changes to the way in which Java programmers approach their code. The most important ones are definitely the availability of a REPL, known as JShell, which will make experiments and prototyping much more straightforward than the old IDE-based project-led approach. Another, more subtle change can be seen in the module system, which will lead to more modularized, maintainable code. The techniques to take full advantage of object-oriented code, functional programming and the new modularity features in Java 9 form the main subjects of this book. Each chapter will add to the full picture of Java 9 programming starting out with classes and instances and ending with generics and modularity in Java.
Table of Contents (23 chapters)
Java 9 with JShell
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Index

Running Java 9 code in JShell


Now, we want to run Java 9 code in JShell and understand what happens after we enter each code snippet. Press Ctrl + D to exit the current JShell session. Run the following command in the Windows Command Prompt or in a macOS or Linux Terminal to launch JShell with a verbose feedback:

jshell -v

The verbose feedback will provide us additional details about what JShell does after it executes or evaluates each code snippet. Enter the following code in JShell to create a new method named calculateRectangleArea. The method receives a width and a height for a rectangle and returns the result of the multiplication of both values of type float:

float calculateRectangleArea(float width, float height) {
    return width * height;
}

After we enter the previous lines, JShell will display the next message indicating it has created a method named calculateRectangleArea with two arguments of float type:

|  created method calculateRectangleArea(float,float)

Note

Notice that all the messages written by JShell start with a pipe symbol (|).

Enter the following command in JShell to list the current active snippets of code that we have typed and executed so far in the current session:

/list

The following lines show the results. Notice that JShell prefaces the code snippet with the snippet id, that is, a unique number that identifies each code snippet. JShell will display the following lines as a result of the previous command. The code snippet that created the calculateRectangleArea method has been assigned 1 as the snippet id.

   1 : float calculateRectangleArea(float width, float height) {
           return width * height;
       }

Enter the following code in JShell to create a new float variable named width and initialize it with 50:

float width = 50;

After we enter the previous line, JShell will display the next message indicating it has created a variable named width of float type and it assigned the value 50.0 to this variable:

width ==> 50.0
|  created variable width : float

Enter the following code in JShell to create a new float variable named height and initialize it with 25:

float height = 25;

After we enter the previous line, JShell will display the next message indicating it has created a variable named height of the float type and it assigned the value 25.0 to this variable:

height ==> 25.0
|  created variable height : float

Enter float area = ca and press the Tab key. JShell will complete to float area = calculateRectangleArea(, that is, it will add lculateRectangleArea and open parenthesis ((). This way, we just have to enter the two arguments for the method because there was just one method that started with ca. Enter width, height); and press Enter. The following line shows the complete statement:

float area = calculateRectangleArea(width, height);

After we enter the previous line, JShell will display the next message indicating it has created a variable named area of the float type and it assigned the result of calling the calculateRectangleArea method with the previously declared width and height variables as arguments. The method returns 1250.0 as a result and it is assigned to the area variable.

area ==> 1250.0
|  created variable area : float

Enter the following command in JShell to list the current active snippets of code that we have typed and executed so far in the current session:

/list

The following lines show the results. Notice that JShell prefaces the code snippet with the snippet id, that is, a unique number that identifies each code snippet. JShell will display the following lines as a result of the previous command:

   1 : float calculateRectangleArea(float width, float height) {
           return width * height;
       }
   2 : float width = 50;
   3 : float height = 25;
   4 : float area = calculateRectangleArea(width, height);

Enter the following code in JShell to display the values for the width, height, and area variables with a call to System.out.printf. The first %.2f in the string we pass as a first argument to System.out.printf makes the next argument after the string (width) to be displayed as a floating point number with two decimal places. We repeat %.2f twice to display the height and area variables as floating point numbers with two decimal places.

System.out.printf("Width: %.2f, Height: %.2f, Area: %.2f\n", width, height, area);

After we enter the previous line, JShell will format the output with System.out.printf and will print the next message followed by the name of a scratch variable:

Width: 50.00, Height: 25.00, Area: 1250.00
$5 ==> java.io.PrintStream@68c4039c
|  created scratch variable $5 : PrintStream

Evaluating expressions

JShell allows us to evaluate any valid Java 9 expression, as we might do when we use an IDE and the typical expression evaluation dialog box. Enter the following expression in JShell:

width * height;

After we enter the previous line, JShell will evaluate the expression and it will assign the results to a scratch variable whose name starts with $ and continues with a number. JShell displays the scratch variable name, $6, the value assigned to the variable that indicates the result of evaluating the expression, 1250.0, and the type for the scratch variable, float. The next lines show the message displayed in JShell after we enter the previous expression:

$6 ==> 1250.0
|  created scratch variable $6 : float

Notice that the name for the scratch variable might be different. For example, instead of $6, it might be $7 or $8. We can run a code snippet that uses the previously created scratch variable as we do with any other variable created in the current JShell session. Enter the following code in JShell to display the value for the $6 variable as a floating point number with two decimal places. Make sure you replace $6 with the scratch variable name that JShell generated.

System.out.printf("The calculated area is %.2f", $6);

After we enter the previous line, JShell will format the output with System.out.printf and will print the next message:

The calculated area is 1250.00

We can also use the previously created scratch variable in another expression. Enter the following code in JShell to add 10.5 (float) to the value of the $6 variable. Make sure you replace $6 with the scratch variable name that JShell generated.

$6 + 10.5f;

After we enter the previous line, JShell will evaluate the expression and it will assign the results to a new scratch variable whose name starts with $ and continues with a number. JShell displays the scratch variable name, $8, the value assigned to the variable that indicates the result of evaluating the expression, 1260.5, and the type for the scratch variable, float. The next lines show the message displayed in JShell after we enter the previous expression:

$8 ==> 1250.5
|  created scratch variable $8 : float

Note

As happened before, the name for the scratch variable might be different. For example, instead of $8, it might be $9 or $10.