Book Image

Swift Functional Programming - Second Edition

By : Dr. Fatih Nayebi
Book Image

Swift Functional Programming - Second Edition

By: Dr. Fatih Nayebi

Overview of this book

Swift is a multi-paradigm programming language enabling you to tackle different problems in various ways. Understanding each paradigm and knowing when and how to utilize and combine them can lead to a better code base. Functional programming (FP) is an important paradigm that empowers us with declarative development and makes applications more suitable for testing, as well as performant and elegant. This book aims to simplify the FP paradigms, making them easily understandable and usable, by showing you how to solve many of your day-to-day development problems using Swift FP. It starts with the basics of FP, and you will go through all the core concepts of Swift and the building blocks of FP. You will also go through important aspects, such as function composition and currying, custom operator definition, monads, functors, applicative functors,memoization, lenses, algebraic data types, type erasure, functional data structures, functional reactive programming (FRP), and protocol-oriented programming(POP). You will then learn to combine those techniques to develop a fully functional iOS application from scratch
Table of Contents (19 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface

OOP paradigms


In this section, we will examine general paradigms in OOP. We start with objects because they are the most fundamental artifacts in OOP. Next, we will look into classes that are blueprints to create objects. Then we will continue with paradigms such as inheritance, polymorphism, and dynamic binding.

Objects

In an OOP application, objects are the runtime entities or instances that take space in memory, and more specifically, in the heap. Objects have an associated/allocated memory address to store their state and a set of functions or methods that define the suitable operations on the object state. In short, in OOP, an object encapsulates state and behavior.

To create an object, a blueprint or recipe is required, which is called a class in OOP.

The following section will explore the class concept in more detail. For now, we will define a very simple class in order to be able to talk about objects:

class User { 
    let name = "Constant name" 
    var age: Int = 0 

    func incrementUserAgeByOne...