Book Image

R Programming By Example

By : Omar Trejo Navarro
Book Image

R Programming By Example

By: Omar Trejo Navarro

Overview of this book

R is a high-level statistical language and is widely used among statisticians and data miners to develop analytical applications. Often, data analysis people with great analytical skills lack solid programming knowledge and are unfamiliar with the correct ways to use R. Based on the version 3.4, this book will help you develop strong fundamentals when working with R by taking you through a series of full representative examples, giving you a holistic view of R. We begin with the basic installation and configuration of the R environment. As you progress through the exercises, you'll become thoroughly acquainted with R's features and its packages. With this book, you will learn about the basic concepts of R programming, work efficiently with graphs, create publication-ready and interactive 3D graphs, and gain a better understanding of the data at hand. The detailed step-by-step instructions will enable you to get a clean set of data, produce good visualizations, and create reports for the results. It also teaches you various methods to perform code profiling and performance enhancement with good programming practices, delegation, and parallelization. By the end of this book, you will know how to efficiently work with data, create quality visualizations and reports, and develop code that is modular, expressive, and maintainable.
Table of Contents (12 chapters)

Some advice when working with object-oriented systems

Object-oriented programming allows for a lot of flexibility, but if it's used incorrectly, it can also cause a lot of confusion, since it's easy to develop very complex systems when much simpler solutions would suffice.

You should start a small working system before evolving it into more complex ones. Also, realize that most real-world designs are over-constrained, and you will not be able to please everyone, so you must decide on the priorities for your system.

Each part of your system should focus on a single thing, and doing that thing well. When in doubt, make shorter things. Make shorter classes and shorter methods. Doing so will force your objects to focus on a single responsibility, which will in turn improve your design and will allow you to reuse code more easily.

Make your objects as private as possible...