In this chapter, we implemented a lot of commands for our asynchronous FTP server and learned about using tokio
. We also saw in more detail what asynchronous I/O is, and its advantages and disadvantages. We used the newasync
/await
syntax to simplify the code usingtokio
. We learned what futures and streams are, and how they interact withtokio
. We also saw how to do proper error handling and how to do it concisely. In the next chapter, we'll complete the implementation of the FTP server and see how to test it.
Rust Programming By Example
By :
Rust Programming By Example
By:
Overview of this book
Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately.
Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library.
Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust.
By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
Basics of Rust
Starting with SDL
Events and Basic Game Mechanisms
Adding All Game Mechanisms
Creating a Music Player
Implementing the Engine of the Music Player
Music Player in a More Rusty Way with Relm
Understanding FTP
Implementing an Asynchronous FTP Server
Implementing Asynchronous File Transfer
Rust Best Practices
Other Books You May Enjoy
Index
Customer Reviews