Book Image

Learning TypeScript 2.x - Second Edition

By : Remo H. Jansen
Book Image

Learning TypeScript 2.x - Second Edition

By: Remo H. Jansen

Overview of this book

TypeScript is an open source and cross-platform statically typed superset of JavaScript that compiles to plain JavaScript and runs in any browser or host. This book is a step-by-step guide that will take you through the use and benefits of TypeScript with the help of practical examples. You will start off by understanding the basics as well as the new features of TypeScript 2.x. Then, you will learn how to work with functions and asynchronous programming APIs. You will continue by learning how to resolve runtime issues and how to implement TypeScript applications using the Object-oriented programming (OOP) and functional programming (FP) paradigms. Later, you will automate your development workflow with the help of tools such as Webpack. Towards the end of this book, you will delve into some real-world scenarios by implementing some full-stack TypeScript applications with Node.js, React and Angular as well as how to optimize and test them. Finally, you will be introduced to the internal APIs of the TypeScript compiler, and you will learn how to create custom code analysis tools.
Table of Contents (17 chapters)

Performance and resources

Before we get our hands dirty doing some performance analysis, we must first spend some time understanding some core concepts and aspects of performance.

A good application is one that has a set of desirable characteristics, which includes:

  • Functionality
  • Reliability
  • Usability
  • Reusability
  • Efficiency
  • Maintainability
  • Portability

Over the course of this book so far, we have learned a lot about maintainability and reusability. In this chapter, we will focus on performance, which is closely related to reliability and maintainability.

The term performance refers to the amount of useful work accomplished compared with the time and resources used. A resource is a physical (such as CPU, RAM, GPU HDD, and so on) or virtual (such as CPU times, RAM regions, files, and so on) component with limited availability. Because the availability of a resource is limited,...