Book Image

Rust High Performance

By : Iban Eguia Moraza
Book Image

Rust High Performance

By: Iban Eguia Moraza

Overview of this book

This book teaches you how to optimize the performance of your Rust code so that it is at the same level as languages such as C/C++. You'll understand and fi x common pitfalls, learn how to improve your productivity by using metaprogramming, and speed up your code. You will master the features of the language, which will make you stand out, and use them to greatly improve the efficiency of your algorithms. The book begins with an introduction to help you identify bottlenecks when programming in Rust. We highlight common performance pitfalls, along with strategies to detect and resolve these issues early. We move on to mastering Rust's type system, which will enable us to optimize both performance and safety at compile time. You will learn how to effectively manage memory in Rust, mastering the borrow checker. We move on to measuring performance and you will see how this affects the way you write code. Moving forward, you will perform metaprogramming in Rust to boost the performance of your code and your productivity. Finally, you will learn parallel programming in Rust, which enables efficient and faster execution by using multithreading and asynchronous programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Compile-time checks


Rust has an amazing type system. It's so powerful that it is Turing-complete by itself. This means that you can write very complex programs just by using Rust's type system. This can help your code a lot, since the type system gets evaluated at compile time, making your runtime much faster.

Starting from the basics, what do we mean by the type system? Well, it means all those traits, structures, generics, and enums you can use to make your code very specialized at runtime. An interesting thing to know is the following: if you create a generic function that gets used with two different types, Rust will compile two specific functions, one for each type.

This might seem like code duplication but, in reality, it is usually faster to have a specific function for the given type than to try to generalize a function over multiple ones. This also allows for the creation of specialized methods that will take into account the data they are using. Let's see this with an example. Suppose...