Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Memory ordering – happens-before and synchronizes-with


Each CPU architecture treats memory ordering—the dependency relationships between loads and stores—differently. We discussed this in detail in Chapter 1, Preliminaries – Machine Architecture and Getting Started with Rust. Suffice it to say here in summary, x86 is a strongly-ordered architecture; stores by some thread will be seen by all other threads in the order they were performed. ARM, meanwhile, is a weakly-ordered architecture with data-dependency; loads and stores may be re-ordered in any fashion excepting those that would violate the behavior of a single, isolated thread, and, if a load depends on the results of a previous load, you are guaranteed that the previous load will occur rather than be cached. Rust exposes its own model of memory ordering to the programmer, abstracting away these details. Our programs must, then, be correct according to Rust's model, and we must trust rustc to interpret this correctly for our target...