A big part of programming is abstraction. We find common functionality, laws, and behavior and encapsulate them into classes, interfaces, functions, and so on, which are abstract and allow code reuse. Then, we refer to them and reuse them to minimize code duplication and the possibility of errors. Some of these abstractions are more common than others and are observed in different projects and used by more people. These abstractions lead to the creation of a common vocabulary, which additionally helps in communication and understanding. Everybody knows certain data structures such as trees and hash maps, and so there is no need to get into detail about them because their behavior and requirements are well-known. Similarly, when someone gains enough experience in design patterns, they can see them and easily apply the patterns to the problems they are...
Scala Design Patterns - Second Edition
By :
Scala Design Patterns - Second Edition
By:
Overview of this book
Design patterns make developers’ lives easier by helping them write great software that is easy to maintain, runs efficiently, and is valuable to the company or people concerned. You’ll learn about the various features of Scala and will be able to apply well-known, industry-proven design patterns in your work.
The book starts off by focusing on some of the most interesting and latest features of Scala while using practical real-world examples. We will be learning about IDE’s and Aspect Oriented Programming. We will be looking into different components in Scala. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. The book ends with a practical example that demonstrates how the presented material can be combined in real-life applications. You’ll learn the necessary concepts to build enterprise-grade applications.
By the end of this book, you’ll have enough knowledge and understanding to quickly assess problems and come up with elegant solutions.
Table of Contents (14 chapters)
Preface
Free Chapter
The Design Patterns Out There and Setting Up Your Environment
Traits and Mixin Compositions
Unification
Abstract and Self Types
Aspect-Oriented Programming and Components
Creational Design Patterns
Structural Design Patterns
Behavioral Design Patterns – Part One
Behavioral Design Patterns – Part Two
Functional Design Patterns – the Deep Theory
Applying What We Have Learned
Real-Life Applications
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