Book Image

Computer Vision with OpenCV 3 and Qt5

By : Amin Ahmadi Tazehkandi
4 (1)
Book Image

Computer Vision with OpenCV 3 and Qt5

4 (1)
By: Amin Ahmadi Tazehkandi

Overview of this book

Developers have been using OpenCV library to develop computer vision applications for a long time. However, they now need a more effective tool to get the job done and in a much better and modern way. Qt is one of the major frameworks available for this task at the moment. This book will teach you to develop applications with the combination of OpenCV 3 and Qt5, and how to create cross-platform computer vision applications. We’ll begin by introducing Qt, its IDE, and its SDK. Next you’ll learn how to use the OpenCV API to integrate both tools, and see how to configure Qt to use OpenCV. You’ll go on to build a full-fledged computer vision application throughout the book. Later, you’ll create a stunning UI application using the Qt widgets technology, where you’ll display the images after they are processed in an efficient way. At the end of the book, you’ll learn how to convert OpenCV Mat to Qt QImage. You’ll also see how to efficiently process images to filter them, transform them, detect or track objects as well as analyze video. You’ll become better at developing OpenCV applications.
Table of Contents (19 chapters)
Title Page
Dedication
Packt Upsell
Foreword
Contributors
Preface

User interaction and scripting in QML


Responding to user actions events in QML code is done by adding scripts to slots of the items, in quite a similar way to Qt Widgets. The difference here is that each signal defined internally within a QML type also has a corresponding slot for it which is automatically generated and can be filled with a script to perform an action when the relevant signal is emitted. Well, let's see this with another example. A QML Button type has a pressed signal. This automatically means that there is an onPressed slot that you can use to code the required action of the specific button. Here's an example code:

    Button 
    { 
      onPressed:  
      { 
        // code goes here 
      } 
    } 

For a list of available slots in QML types, you can refer to the Qt documentation. As mentioned before, you can easily guess the slot name of each signal by capitalizing the first letter of the signal name and prepending on to it. Thus, for the pressed signal you'll have...