Book Image

Mastering Android Development with Kotlin

By : Miloš Vasić
Book Image

Mastering Android Development with Kotlin

By: Miloš Vasić

Overview of this book

Kotlin is a programming language intended to be a better Java, and it's designed to be usable and readable across large teams with different levels of knowledge. As a language, it helps developers build amazing Android applications in an easy and effective way. This book begins by giving you a strong grasp of Kotlin's features in the context of Android development and its APIs. Moving on, you'll take steps towards building stunning applications for Android. The book will show you how to set up the environment, and the difficulty level will grow steadily with the applications covered in the upcoming chapters. Later on, the book will introduce you to the Android Studio IDE, which plays an integral role in Android development. We'll use Kotlin's basic programming concepts such as functions, lambdas, properties, object-oriented code, safety aspects, type parameterization, testing, and concurrency, which will guide you through writing Kotlin code in production. We'll also show you how to integrate Kotlin into any existing Android project.
Table of Contents (24 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Content loaders


Content loaders provide you with a mechanism to load data from a content provider or other data source for display in a UI component, such as Activity or Fragment. These are the benefits that loaders provide:

  • Running on a separate thread
  • Simplifying thread management by providing callback methods
  • Loaders persist and cache results across configuration changes, which prevents duplicated queries
  • We can implement and be observers to monitor changes in the data

We will create our content loader implementation. First, we need to update the Adapter class. Since we will deal with cursors, we will use a CursorAdapter instead of BaseAdapter. CursorAdapter accepts a Cursor instance as a parameter in the primary constructor. The CursorAdapter implementation is much simpler than the one we have right now. Open EntryAdapter and update it as follows:

    class EntryAdapter(ctx: Context, crsr: Cursor) : CursorAdapter(ctx,
    crsr) { 
 
    override fun newView(p0: Context?, p1: Cursor?, p2: ViewGroup...