Book Image

Kotlin Programming By Example

By : Iyanu Adelekan
Book Image

Kotlin Programming By Example

By: Iyanu Adelekan

Overview of this book

Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.
Table of Contents (12 chapters)

Spring application testing

Earlier on in this book, we discussed application testing and why it is necessary in creating reliable software. We must now explore the process of testing Spring applications. A Spring application can be tested in four easy steps:

  1. Add necessary testing dependencies to the project
  2. Create a configuration class
  3. Configure test class to use custom configuration
  4. Write required tests

We shall look at each of these steps one by one.

Adding necessary testing dependencies to the project

This involves the inclusion of suitable testing dependencies in your project. Open the Place Reviewer project's pom.xml file and add the following dependencies:

<dependency>
<groupId>junit</groupId&gt...