Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

Summary


Android uses several different mechanisms when delivering events within its applications, each one tailored to the type of event being delivered and the intended recipient of the event. Most user-interface events are delivered to a single listener registered to each widget, but that doesn't stop the same listener from handling multiple event types from different widgets. This sort of design will reduce the load on the system and the amount of memory used, and will often help in producing more reusable code.

Event handlers are often written badly and become anonymous inner classes that, while starting life as a simple delegate to another method, eventually become bloated and unmaintainable blocks of code. It's often better to isolate the event handlers from their environment from the beginning as this encourages them to be reused, and makes them easier to test and maintain. Some event handler classes (such as DatePickerWrapper) handle different types of events in a way that is related...