Book Image

Learning ASP.NET Core 2.0

By : Jason De Oliveira, Michel Bruchet
Book Image

Learning ASP.NET Core 2.0

By: Jason De Oliveira, Michel Bruchet

Overview of this book

The ability to develop web applications that are highly efficient but also easy to maintain has become imperative to many businesses. ASP.NET Core 2.0 is an open source framework from Microsoft, which makes it easy to build cross-platform web applications that are modern and dynamic. This book will take you through all of the essential concepts in ASP.NET Core 2.0, so you can learn how to build powerful web applications. The book starts with a brief introduction to the ASP.NET Core framework and the improvements made in the latest release, ASP.NET Core 2.0. You will then build, test, and debug your first web application very quickly. Once you understand the basic structure of ASP.NET Core 2.0 web applications, you'll dive deeper into more complex concepts and scenarios. Moving on, we'll explain how to take advantage of widely used frameworks such as Model View Controller and Entity Framework Core 2 and you'll learn how to secure your applications. Finally, we'll show you how to deploy and monitor your applications using Azure, AWS, and Docker. After reading the book, you'll be able to develop efficient and robust web applications in ASP.NET Core 2.0 that have high levels of customer satisfaction and adoption.
Table of Contents (19 chapters)
Title Page
Credits
Foreword
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building the Tic-Tac-Toe game


Let's do something fun! Let's build the Tic-Tac-Toe game, also known as noughts and crosses or Xs and Os. Players will choose who takes the Xs and who takes the Os. Then, they will be taking turns to mark spaces in a 3×3 grid, one mark per turn. The player who succeeds in placing three of his marks in a horizontal, vertical, or diagonal row wins the game.

Players must enter their emails and names for registration to create an account before being able to start a game. They will receive a game score after each match, which is going to be added to their total score.

A leaderboard provides information on player rankings and top scores.

For creating a game, a player must send an invitation to another player, then a specific waiting page is displayed for him until another player has responded. The other player, after reception of the invitation email, can then confirm the request and join the game. When the two players are online, the game starts.

As explained in the...