Book Image

Tkinter GUI Programming by Example

Book Image

Tkinter GUI Programming by Example

Overview of this book

Tkinter is a modular, cross-platform application development toolkit for Python. When developing GUI-rich applications, the most important choices are which programming language(s) and which GUI framework to use. Python and Tkinter prove to be a great combination. This book will get you familiar with Tkinter by having you create fun and interactive projects. These projects have varying degrees of complexity. We'll start with a simple project, where you'll learn the fundamentals of GUI programming and the basics of working with a Tkinter application. After getting the basics right, we'll move on to creating a project of slightly increased complexity, such as a highly customizable Python editor. In the next project, we'll crank up the complexity level to create an instant messaging app. Toward the end, we'll discuss various ways of packaging our applications so that they can be shared and installed on other machines without the user having to learn how to install and run Python programs.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

The Game class and main loop


We will define the game's main loop within the class __init__ method so that to begin playing, we simply need to create an instance of this class:

class Game:
    def __init__(self):
        playing = True

        while playing:
            self.deck = Deck()
            self.deck.shuffle()

            self.player_hand = Hand()
            self.dealer_hand = Hand(dealer=True)

            for i in range(2):
                self.player_hand.add_card(self.deck.deal())
                self.dealer_hand.add_card(self.deck.deal())

            print("Your hand is:")
            self.player_hand.display()
            print()
            print("Dealer's hand is:")
            self.dealer_hand.display()

We start off our loop with a Boolean which will be used to track whether or not we are still playing the game.

If we are, we need a shuffled Deck and two Hand instances—one for the dealer and one for the player.

We use the range function to deal two cards each to the player...