Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

An example of adding a GUI to the infotainment system


In this example, we will be using C++, Qt, and QML to create a graphical user interface that is capable of showing the current track that is playing, performing an audio visualization, indicating the playback progress, and allowing you to toggle different input modes using onscreen buttons.

This example is based on the Audio Visualizer example from the Qt documentation. This can be found in the Qt installation folder (if examples got installed), as well as on the Qt site: https://doc.qt.io/qt-5/qt3d-audio-visualizer-qml-example.html.

The main difference between this code and the official example is that the QMediaPlayer media player was moved into the C++ code, along with a number of other functions. Instead, a number of signals and slots between the QML UI and C++ backend are used in the new QmlInterface class for button presses, updating the UI, and interaction with the media player.

A GUI such as this could be wired into the existing...