Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Programming MCUs


After we have compiled our code for the target MCU, the binary image needs to be written to a controller memory prior to execution and debugging. In this section we will look at the varied ways in which this can be accomplished. These days only factory-side programming is done with test sockets, or better yet at the wafer level before a known good die is bonded to a leadframe and encapsulated. Surface-mount parts already rule out easy removal of an MCU for (repeated) programming.

A number of (frequently vendor-specific) options for in-circuit programming exist, distinguished by the peripherals they use and the memories they affect.

So a pristine MCU often needs to be programmed using an external programming adapter. These generally work by setting the pins of the MCU so that it enters programming mode, after which the MCU accepts the data stream containing the new ROM image.

Another option that is commonly used is to add a boot loader to the first section of the ROM, which...