Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Summary


In this chapter, we looked at how to effectively develop for MCU-based targets in a way that allows us to test them without expensive and long-winded development cycles. We learned how to implement an integration environment that allows us to debug MCU-based applications from the comfort of a desktop OS and the tools it provides.

The reader should now be able to develop integration tests for MCU-based projects and effectively use OS-based tools to profile and debug them before doing final integration work on real hardware. The reader should also be able to perform on-chip debugging, and have a feel for the relative cost of specific software implementations.

In the next chapter, we'll develop a simple infotainment system, based on an SBC platform.