Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Hardware needed


For this project, any SBC that's capable of running Linux should work. It also needs to have the following features for a full implementation:

  • An internet connection (wireless or wired) to access online content.
  • Bluetooth functionality (built-in or as an add-on module) to allow the system to act as a Bluetooth speaker.
  • Free GPIO input to allow for buttons to be hooked up.
  • A functioning microphone input and audio output for the voice input and audio playback, respectively.
  • SATA connectivity or similar for connecting storage devices like hard-drives.
  • I2C bus peripheral for an I2C display.

For the example code in this chapter we only require the microphone input and audio output, along with some storage for local media files.

 

 

To the GPIO pins, we can connect a number of buttons that can be used to control the infotainment system without having to use the voice-activated system. This is convenient for situations where using the voice-activated system would be awkward, such as when...