Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Summary


In this chapter, we looked at how one can fairly easily construct an SBC-based infotainment system, using voice-to-text to construct a voice-driven user interface. We also looked at ways that we could extend it to add even more functionality.

The reader is expected to be able to implement a similar system at this point, and to extend it to connect it to online and network-based services. The reader should also read up on the implementation of more advanced voice-driven user interfaces, the addition of text-to-speech, and the use of A2DP-based Bluetooth devices.

In the next chapter, we'll be taking a look at how to implement a building-wide monitoring and control system using microcontrollers and the local network.