Book Image

Learn ARCore - Fundamentals of Google ARCore

Book Image

Learn ARCore - Fundamentals of Google ARCore

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (17 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Building and deploying to Android


With most Unity development, we could just run our scene in the editor for testing. Unfortunately, when developing ARCore applications, we need to deploy the app to a device for testing. Fortunately, the project we are opening should already be configured for the most part. So, let's get started by following the steps in the next exercise:

  1. Open up the Unity editor to the sample ARCore project and open the HelloAR scene. If you left Unity open from the last exercise, just ignore this step.
  2. Connect your device via USB.
  3. From the menu, select File | Build Settings. Confirm that the settings match the following dialog:

Build settings dialog

  1. Confirm that the HelloAR scene is added to the build. If the scene is missing, click on the Add Open Scenes button to add it.
  2. Click on Build and Run. Be patient, first-time builds can take a while.
  3. After the app gets pushed to the device, feel free to test it, as you did with the Android version.

Great! Now we have a Unity version...