Book Image

Learn ARCore - Fundamentals of Google ARCore

Book Image

Learn ARCore - Fundamentals of Google ARCore

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (17 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Visualizing tracked motion


Now that we understand how to track motion and have a service in place, let's see how we can put this service to use and visualize the tracked data in our AR app. Open up the spawn-at-surface.html page in a text editor and follow the given steps:

  1. Find that last line of code we added in the last exercise and delete it:
firebase.database().ref('pose/' + 1).set({x: 12,y: 1,z : 0});  //delete me
  1. Replace that line with the following code:
var idx = 1;
setInterval(function(){
 idx = idx + 1;
 if(camera){
  camera.updateProjectionMatrix();
  var pos = camera.position;
  var rot = camera.rotation;
  firebase.database().ref('pose/' + idx).set({x: pos.x,y: pos.y,z : pos.z, roll: rot._z, pitch: rot._x, yaw: rot._y });
 }  }, 1000);
  1. The first line in the preceding snippet is setting an index or count variable. Then, we use the setInterval function to set up a repeating timer that calls the anonymous function every second (1000 milliseconds). We do this so that we only track movement...