Book Image

Java EE 8 Design Patterns and Best Practices

By : Rhuan Rocha, Joao Carlos Purificação
Book Image

Java EE 8 Design Patterns and Best Practices

By: Rhuan Rocha, Joao Carlos Purificação

Overview of this book

Patterns are essential design tools for Java developers. Java EE Design Patterns and Best Practices helps developers attain better code quality and progress to higher levels of architectural creativity by examining the purpose of each available pattern and demonstrating its implementation with various code examples. This book will take you through a number of patterns and their Java EE-specific implementations. In the beginning, you will learn the foundation for, and importance of, design patterns in Java EE, and then will move on to implement various patterns on the presentation tier, business tier, and integration tier. Further, you will explore the patterns involved in Aspect-Oriented Programming (AOP) and take a closer look at reactive patterns. Moving on, you will be introduced to modern architectural patterns involved in composing microservices and cloud-native applications. You will get acquainted with security patterns and operational patterns involved in scaling and monitoring, along with some patterns involved in deployment. By the end of the book, you will be able to efficiently address common problems faced when developing applications and will be comfortable working on scalable and maintainable projects of any size.
Table of Contents (20 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
5
Aspect-Oriented Programming and Design Patterns
Index

Summary


In this chapter, we introduced you to design patterns, explaining the GoF design patterns and their catalog. We covered the basic design patterns of the Java world with a brief introduction to Singleton, Abstract Factory, Facade, Iterator, and Proxy. As well as this, we looked at enterprise patterns and the difference between them and design patterns.

In the next chapter, we will explain presentation patterns, including their concepts and implementation. We will also demonstrate the concepts of presentation patterns and how they help us to write better software. We will then show examples of the implementation of presentation patterns, using real-world problems as an example.